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Think you can spot a ChatGPT image? Take my real-or-AI quiz and see how many fool you

17 September 2026 at 10:07

OpenAI launched ChatGPT Images 2.5 last week, bringing all sorts of impressive upgrades to the way it generates images. The company says the latest model will bring us β€œsharper details, faster generation, more precise editing, and better tools for creating and sharing.”

We’ve already identified the new features of ChatGPT Images 2.5 you’ll actually use, like Sketch for turning quick drawings into polished images, templates for things like posters and better editing tools.

But it’s not all good news. We’re still a little disappointed by the presence of telltale noise patterns in some of its creations. TechRadar writer Eric Hal Schwartz described the problem well: β€œEverything gets a gritty, sandy look, and nothing looks clean for some reason.”

What I’m most interested in isn’t necessarily how good ChatGPT’s new image capabilities are, but whether they can realistically pass as genuine photos.

Is this real or AI?

I’ve written before about how I love to comb through the r/isthisAI subreddit, where people post suspicious images and ask everyone else to help them work out whether they’re real.

It’s fascinating but also concerning when you see the number of scams, fake viral posts and completely fabricated people that are now floating around online.

So yes, ChatGPT Images has improved. But has it reached the point where AI images are becoming genuinely different to distinguish from real ones?

The jury’s still out. I think we’ll need a bit of time to experiment ourselves and for r/isthisAI to fill up with new images.

But in the meantime, I’ve been interested in the way Redditors have responded to the new image capabilities. Especially one thread about asking ChatGPT to make the most realistic human image possible.

The Redditor who started the thread shared the resulting image of a young woman. And, at least at first glance, there’s very little about her that screams AI to me.

Can you actually tell which photos are AI now?

I decided to experiment with ChatGPT Images myself, especially with prompts like the Reddit thread in which I tried to get the chatbot to make the most realistic-looking images.

To make the comparison feel as fair as possible, I went through photos from my own travels this summer and picked some I was happy to share. I then asked ChatGPT to create extremely realistic images with similar subjects, settings and compositions.

For some, that meant asking for a realistic photograph of a blonde woman. For others, I recreated the kinds of ordinary travel photos sitting in my camera roll, which was meals in restaurants, boats in harbors and scenes from walks.

Importantly, I wasn’t trying to make spectacular AI art, I really wanted the opposite. Images that were boringly believable.

Take the quiz below to see if you can guess which are the real photos of my travels this summer and which are ChatGPT-generated.

Is that gritty, sandy look still enough to give the AI ones away? Can you focus less on the faces and spot strange details in the backgrounds? Or have we reached the point where your first instinct simply isn’t reliable anymore?

Take the quiz and tell me how you get on in the comments below.

The end of 'rip and replace'? New survey finds businesses are sticking it out with legacy tech

17 September 2026 at 07:00
  • Report finds 57% of UK organizations opted to extend legacy system use rather than replace the tech
  • This is despite almost half of UK businesses are scaling AI
  • Meanwhile, over three quarters of UK businesses have gone over budget on modernization, with over two thirds have paused or abandoned the process

Does technological progress necessarily mean replacing old gear? New research from Ensono claims businesses are keeping hold of legacy tech, with older systems extended and upgraded to support modern applications.

This is happening while businesses scale their AI use, focusing budgets on affordable upgrades for existing PCs, laptops, and servers on one hand, and embracing AI on the other. It’s a balancing act, one that is being managed by around 52% of businesses – 57% in the UK, and 48% in the US.

However, the driving factor for this reliance on older tech may not be smart budgeting and foresight. Across the US and UK, 61% of businesses have been forced to pause, scale back, delay, or even completely abandon IT modernization in the past two years.

IT modernization?

Ensono’s second annual State of IT Modernization Report seems to point to a change in how IT modernization is achieved: rather than replacing old tech, businesses are upgrading. The takeaway is that IT budgets are dictating a focus on AI spending, so where possible PCs, laptops, and some lower-end servers are increasingly being upgraded with faster, higher capacity storage and RAM.

Other key statistics in the report include the news that 71% of IT modernization projects have exceeded budgets, with workflow challenges (33%) and limitations with existing infrastructure (28%) among the roadblocks to an ROI on AI spending.

Underpinning all of this is the growth in decision makers declaring that AI is accelerating modernization, up from 39% last year to 54%.

Rediscovering legacy systems

Budget demands seem to be driving the reliance on older tech within organizations striving to keep up with AI modernization.

β€œAI is expanding the possibilities for modernization, enterprises are discovering that legacy systems, like the mainframe, are intensely powerful, reliable and efficient sources of computing that can now be augmented and made more agile thanks to AI," noted Brian Klingbeil, Chief Strategy Officer at Ensono.

This means that IT leaders are being forced to decide what needs to be preserved, and where to use AI investment wisely.

β€œThese systems contain decades of data and business logic that drive many businesses,” says Klingbeil. β€œThe advantage will go to organizations that understand their environments well enough to distinguish what should be replaced vs. what should be augmented, and embrace new modernization methods that simply were not available even 18 months ago."

β€˜We’re not stopping’: Salesforce UK&I CEO calls for greater training and skills as it continues on its β€œmission” to boost workers across the country

17 September 2026 at 06:05
  • Salesforce UK&I CEO pushes her skilling "mission" across the country
  • Salesforce doubles down on UK&I recruitment and upskilling goals
  • Jobs could be repatriated back to the UK from abroad

Salesforce’s UK&I CEO has doubled down on her company’s commitment to investing in skills training and upskilling of young people.

With the UK recently seeing a change in Prime Minister, Zahra Bahroloumi was asked in a media roundtable attended by TechRadar Pro what her outlook for the future looked like.

β€œIrrespective of government, we are committed to, and very active to the skilling of people,” Bahroloumi said, β€œwe're not stopping, we remain true to our mission, and we remain active and true to our customers, irrespective of government”.

Closing the AI literacy gap

Bahrololoumi has long been a key voice in promoting skills training in the UK, using her company’s influence and scale across the country to push a number of key initiatives.

In June 2026, she outlined the Salesforce’s β€œincredibly bold” vision for the UK, which includes $6 billion investment committed to the country through 2030, and its role in backing the UK government’s aim to train 10 million UK workers by 2030.

Alongside Bahrololoumi, Paul O’Sullivan, SVP Solution Engineering and Salesforce UKI CTO also looked to outline how Salesforce’s future Trailblazer program is β€œclosing the AI literacy gap”.

O’Sullivan noted how Salesforce is going through β€œa surge of hiring”, including doubling the size of its forward-deployed engineer team in the UK.

β€œWe are not just looking to attract the best possible talent to come and join Salesforce, we’re also heavily investing in our apprenticeship scheme, doubling down on our graduate opportunities, and aiming to double the size of the team in the next six months,” he noted.

β€œThis is our opportunity to reinvest in the next generation.”

Looking forward, Bahrololoumi was keen to promote the role of the UK in the AI-enabled and augmented future, noting that while the country was, β€œan empowered market”, there was still potential for more growth.

β€œWe need more talent,” she added, β€œI feel so confident, and we’ve got the evidence and the proof points that this technology and our platform can work and automate jobs, and augment jobs, and expand human capacity in an organisation effectively.

β€œBut I would like to see more jobs being repatriated from offshore and low-cost locations and jobs being created back in the UK - so I would like to see a stronger drive around automation and repatriation.”

Bahrololoumi gave the example of when there 300 jobs in a low-cost location, outside of the UK - β€œwhy can I not create a hundred jobs in the UK and still do 300 plus worth of capacity?”

β€œThat’s something we’re really focused on, because we’ve got the capability to do that now… but I think we've got the opportunity now to create jobs in the UK,” she concluded, β€œwe're on a mission.”

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Dyson's OnTrac headphones are discounted to AU$299 β€” as an audio expert, these are the 3 over-ears I would recommend instead

17 September 2026 at 04:11

It’s been just over two years since Dyson introduced its second pair of headphones, the OnTrac, to the world. While they were a significant improvement β€” both in terms of sound and general design β€” over the Zone, I ultimately found in my Dyson OnTrac review that they still couldn’t quite challenge the class leaders β€” namely Sony and Bose.

A strong factor in that realisation was their exorbitant AU$799 price tag. Not only was that too much for the Dyson headphones (regardless of brand name), it also allowed other manufacturers to charge AU$700 or more for their premium cans β€” here’s looking at you, Sony, Bose and Sennheiser.

Now, two years later, the Dyson OnTrac has plummeted to a much more acceptable AU$299 during Dyson’s Spring Sale event. At this price, I think they’re worth a look. The noise cancellation is very good, and a 55-hour battery life gives them greater stamina than the closest competitors. I also can’t really fault the ability to customise them, since it’s a feature that’s still pretty unique. That being said, they’re incredibly heavy, so I found I could only wear them for short stints.

At this price, the Dyson OnTrac becomes a lot easier to recommend, although I’d still tread with caution. Their looks may make them stand out from the crowd, but where audio quality is concerned, they can be beaten. Although I don’t see them getting any cheaper, even during Black Friday 2026 sales in Australia later this year.View Deal

However, for your AU$300, or thereabouts, you’re not short of great alternatives. So, if you’ve got a burning desire to invest in a new set of mid-priced headphones, take a look at my top recommendations below.

Do note that Amazon recently announced dates for its Prime Big Deal Days sales event. If experience is anything to go by, there’s a good chance my three recommended pairs of headphones below could receive bigger discounts when Prime Big Deal Days kicks off, but they’re worth every cent even right now.

For just under AU$200 (for the white model), the Nothing Headphone (a) are a terrific buy. A vast improvement over the Headphone (1), this newer set delivers a detailed, expansive soundstage coupled with good noise cancellation. Plus, their 135-hour battery life eclipses the OnTrac by some margin. View Deal

QuietComfort SC: was $499.95 now $349.99
Nearly as good as the premium QuietComfort Ultra, the SC misses out on the Immersive Audio mode β€” though they do come with a soft case. They have dropped to well below AU$300 before, which could happen during the next Prime Day sales event. View Deal

If your budget can stretch, the Sony WH-1000XM5 will reward you with superior sound quality, incredible comfort and excellent ANC. They’re comfortable to wear for long periods and benefit from a smartphone app that opens up a huge world of customisation.View Deal

Neagley season finale is 'explosive' in more ways than one β€” but I still can't wrap my head around how the final epic stunt was filmed

Spoilers for Neagley ahead.

It likely won't take you long to reach the ending of Neagley on Prime Video β€” all eight episodes have been released on the streamer β€” and when you do, it's nothing short of dramatic.

In a nutshell, the Reacher spinoff is following two story strands simultaneously: the death of a young man that's linked to the Echo Canyon Farm cult, and the reasoning behind why Neagley (Maria Sten) has a lifelong fear of being touched and touching others.

We learn that the cult has a secret facility that is being used to test an illegal drug, called Tranqlara, on human subjects, which is all being funded by a Swedish billionaire known as Rawlings. Neagley and her team try to simultaneously avenge her friend's death in episode 1 and save the innocent followers from the effects of Tranqlara, though they're not overly successful.

What it does lead to, however, is the group blowing up the Echo Canyon Farm facility after the death of leader Lawrence (Damon Herriman), walking in the other direction as if they're in the iconic Reservoir Dogs scene.

It's my favorite moment in the entire series (it looks and feels so effortlessly cool), but according to Sten, none of it was filmed in the way that I thought it would be.

'It wasn't as impressive as what you see'

"I thought it was cool, but I could spoil things and say that there was no such explosion behind us as we walk away," Sten tells me. "There was actually a wind turbine. But we played the music that was going to be played and definitely got in the vibe.

Greyston Holt, who plays detective newcomer Hudson Riley, adds, "We knew what it would be. But in the moment, it certainly didn't look as impressive as what you see on screen."

For the first time in what feels like forever, I've been fooled by CGI. If you were to ask me whether the season finale explosion scene was real or digitally generated, I'd have firmly been in the former camp.

However, that doesn't mean everything we see in Neagley was CGI generated. "In the first episode there's a big truck that blows up, and that was a practical explosion. It's a matter of whether we can blow up the set of not," Sten laughs. "It's not always possible, but we always vouch for it."

If Neagley season 2 does get confirmed (come on, Amazon), I'm hoping for even bigger and better actions sequences. Sure, discovering more about Neagley's backstory has been incredibly satisfying, but clearly, nothing truly beats blowing stuff up.

Forget long HDMI cable headaches in your home theater setup β€” there's a new wireless HDMI connector for 4K 60Hz video at up to 75 feet through walls, making it way easier to beam images around the home

17 September 2026 at 02:00
  • The Nyrius Phoenix Home is a new wireless HDMI adapter with 500ft line-of-sight range, 75ft through walls or floors
  • Delivers 4K resolution with Dolby Atmos, DTS and 7.1-channel surround support
  • Launches for $199.99 for the basic transmitter and receiver

The Nyrius Phoenix Home is a true 4K wireless streamer that takes an HDMI source such as your games console, Apple TV 4K or Blu-ray player (or any combination through an AV receiver) and sends it to your TV, projector or desktop monitor.

It's designed to be simple, so there's one HDMI input on the transmitter and one HDMI output on the receiver β€” and it promises a 500-foot range in plain air, or 75 feet through walls and floors.

This means it could be used as part of a home theater setup, beaming video from your source to your projector or TV across the room without cables, or it could be used as an alternative to running and HDMI cable through your walls so you can send video to other parts of the house.

This isn't the first such streamer by any means, but it's very aggressively priced for a 4K wireless HDMI adapter and delivers an impressive specification for its relatively low price.

Image of the Nyrius Phoenix Home wireless HDMI being set up in a neutrally decorated room

(Image credit: Nyrius)

Nyrius Phoenix Home: key features and specifications

With the Phoenix Home's 500-foot line-of-sight range, I'm thinking it could be good for movies or sporting events with friends outdoors with a projector or outdoor TV.

Transmitting up to 75 feet through walls and floors means you can use it to stream from a computer in one room to a TV in another, provided the computer has an HDMI output or an HDMI adapter: the Phoenix Home only supports HDMI input.

The Phoenix Home also features USB-C that you can use to remotely control a computer by connecting it to the transmitter and using a keyboard and mouse with the receiver. There's also an IR extender for remote controllers.

The Phoenix Home transmits up to 4K resolution at up to 60fps, and it supports DTS, Dolby Atmos and 7.1-channel surround.

I think there are multiple applications for this kind of device at home as well as in business or educational spaces: it's a good solution for renters who can't start drilling cable runs everywhere, and for rooms that weren't made with AV systems in mind.

A few TV companies have been thinking about rooms where you want to mount the TV above the fireplace or another feature and have your AV receiver, consoles or other home theater gear somewhere else. If you saw Samsung's Wireless One Connect Box or LG's Zero Connect and wished you too could have a wire-free TV, you don't need to splash your cash on one of this year's best TVs to cut the cables: this will provide a similar option for $199.

Our one worry would be what the latency is like for gaming, which we'd have to test to be sure about. But if you're looking to cut the cables for making it easy to move movies around the home, this looks like a very affordable and effective way to do it, and is available now.

Thinking of buying a new TV?

Try our TV size and model finder! You tell it how far you sit from your TV, we'll tell you what size to buy based on viewing angle advice from image quality experts, and we'll recommend our three top TVs at that size for different prices.

US Treasury wants banks to be better at filing cyber scam reports after noting nearly $13 billion in losses since 2023

17 September 2026 at 01:10
  • The US Treasury's FinCEN arm asks financial institutions to file scam center suspicious activity reports under a new keyword
  • FinCEN says that it flagged financial moves across 33,904 different filings, but actual losses might differ significantly, as the approach is prone to double-counting transactions
  • Only 1,300 institutions filed reports, with 10,082 (29.7%) of them centering around exploitation of the elderly by scammers

The US Treasury's Financial Crimes Enforcement Network has issuespublished an alert and a companion data analysis telling banks, credit unions, digital asset exchanges, and securities firms that it needs sharper reporting on the overseas scam centers that it says target Americans at an industrial scale.

FinCEN puts total damages, per its reporting mechanism, at roughly $12.7 billion linked to suspected digital asset investment scams between September 2023 and the end of 2025.

The number comes from adding up the dollar values of 33,904 Bank Secrecy Act filings that referenced the keyword from its 2023 "pig butchering" alert, which may be overstated, as it includes both attempted and successful transactions as well as both inbound and outbound reports, often of the same transactions, causing significant overlap.

FinCEN's new requirement is a keyword

While the $12.7 billion is a measure of what institutions have flagged and is prone to double-counting and errors, victim losses, a significant chunk of which go unreported, may be considerably higher.

This has prompted Gene Lange, who effectively works as the Under Secretary for Terrorism and Financial Intelligence, to call these scams "one of the most significant fraud threats facing Americans today."

It has also prompted a new suspicious activity report keyword: "FIN-2026-SCAMCENTERS," which institutions are expected to use to indicate that a scam center is potentially involved.

FinCEN also wants chat logs, scammer phone numbers, social media handles, wallet addresses, transaction hashes, and the URLs victims were told to deposit into, filed in the structured cyber indicator fields rather than left out.

Institutions to volunteer more information to stop scams

The move is part of its push to have institutions volunteer more information under the US Patriot Act, as it aims to confront what is a growing intelligence problem: scammers tend to route victims through several institutions in sequence; most filers see only one slice of a scam's lifecycle and often have difficulty tracing it all the way.

For example, a crypto exchange might see a customer buying USDT and sending it off-platform, a bank might see a wire to that exchange, and a brokerage might see a retirement account liquidated. None of them would have the bigger picture of what essentially happened or what triggered the transaction.

Combined, with properly linked information, it makes it much easier to identify a potential scam; separately, these incidents can inflate the number of reports, which often aren't linked, and investigations can lack insight into the origin or final destination of the funds.

FinCEN's Rapid Response Program has interdicted $1.8 billion and recovered just over $1 billion for 5,790 US victims since 2015, which, against the flagged totals, is a very limited recovery at best compared with the actual funds at stake. This highlights a larger fundamental problem: institutions mostly detect these schemes after the money is gone, and reporting them correctly and thoroughly may yield limited dividends at best against an industry that has morphed, relatively unchecked, into a multi-billion-dollar juggernaut.

Scientists test underwater solar panels that work 10 meters beneath the waves β€”breakthrough perovskite tech could support self-powered marine drones

  • Scientists have developed solar panels that can work up to 10 meters underwater
  • The panels can capture up to 324 mWh of energy at that depth
  • Each device is expected to last up to five and a half years at a time

A lot of devices are deployed underwater for research and exploration purposes, but powering them all can prove to be difficult, especially if they’re under the waves for a considerable period of time. A new scientific paper, however, has shown that solar panels can be successfully used at depths of up to 10 meters, potentially presenting a new way to keep underwater tech powered up and ready for action.

The paper was published in the Joule periodical and accompanied by a press release explaining its advances. The research was conducted by a team of scientists from Yunnan University in China, who said that a series of solar cells placed 32 feet (10 meters) below the water’s surface in the South China Sea were able to collect enough energy to power up a set of lithium-ion batteries in two hours.

The cells were made from lead halide perovskite with a polymer called polyhexamethylene guanidine hydrochloride added into the mix. This additive helped to enhance the effectiveness of the panels.

According to Wen-Hua Zhang of Yunnan University, β€œVery few studies have been reported on underwater solar cells, and all of them are focused on very shallow water depths of only twoβ€―meters or less, a scenario far from catering for requirements of practical application.”

An underwater solar panel being tested

A photo of the prototype solar cells being tested in the South China Sea. (Image credit: Joule)

β€œThis work presents the first functional validation of submerged solar cells practically operating at a water depth of up to about 10 meters, greatly broadening their application scope,” Zhang added. The researchers stated that each cell could be deployed for around five and a half years at a time.

The panels captured 1,416 milliwatt-hours (mWh) of electricity at a depth of two meters. This decreased to 752 mWh at six meters and 324 mWh at ten meters. During separate lab testing, the solar panels had a power conversion efficiency of just under 35%.

Paving the way

Underwater datacenter

Solar panels could one day be used to power β€˜self-sustained marine energy systems and autonomous underwater devices,’ researchers believe. (Image credit: datacenterdynamics)

The idea behind this research is that underwater solar panels could be used to power devices such as sensors, cameras, communications systems, and more.

Many of these objects are stationary for much of the time, so nearby solar cells could help keep them topped up and working without necessarily requiring extensive human intervention.

One question that remains unanswered is how exactly solar panels like this would interact with their environment. For example, it’s likely that they would accumulate biomatter that could hinder their operation, potentially requiring regular cleaning in order to remain fully functional. After all, the sunlight that will power these cells could also promote the growth of plants and animals β€” a process known as biofouling.

Still, the research seems to have potential. As the authors noted, β€œThis work paves the way for the practical deployment of perovskite photovoltaics in underwater environments, offering a promising route toward self-sustained marine energy systems and autonomous underwater devices.”

How the mighty have fallen β€” the notorious Stuxnet malware source code has been replicated and posted on GitHub for all to see

17 September 2026 at 00:05
  • A pseudonymous GitHub account has published what it calls a reconstruction of Stuxnet malware that purportedly took out a fifth of Iran's centrifuges before being discovered
  • The original source has never surfaced, and the 'Stuxnet' moniker that the account uses comes from Symantec's coining of the name weeks after it was discovered
  • The code remains unverified and untested, with some users indicating that it is likely an AI-generated replication of the original binaries' behavior, which has been widely documented

A GitHub account has published what it describes as a faithful reconstruction of Stuxnet, the worm that sabotaged Iranian uranium-enrichment centrifuges.

It also became the first piece of software widely accepted as having caused physical destruction in the real world, highlighting how malicious software can often do much more harm to people and hardware than just stealing or manipulating data.

The repository surfaced via a Show HN submission, which mainstream media outlets then picked up, highlighting the as-yet-unknown researcher's reverse-engineered code.

Not the first or last Stuxnet repository

The original Stuxnet source, written by whoever built it, has never been leaked and did not leak last week. The repository's README explicitly states that it is a reconstruction assembled from decompiled binaries, and those binaries have been in public circulation since Belarusian firm VirusBlokAda pulled samples from an Iranian customer's machines in June 2010.

Everything that followed, including Symantec's W32.Stuxnet Dossier and Ralph Langner's To Kill a Centrifuge, was built on those samples and how they reacted in test environments.

This is also not the first time readable C-language code aiming to replicate Stuxnet has been published online. Malware researcher Amr Thabet published a decompilation of the MRxNet rootkit carrying a 2010 to 2011 copyright notice. Christian Roggia followed with a dropper decompilation called open-myrtus, copyrighted 2012 to 2014, which has since been forked into a long chain of repositories.

The irony is that if such code were a faithful replication of the infamous malware, it would not have mentioned "Stuxnet" in multiple places, including registry keys. This is because the moniker is not one the developers likely used, but one Symantec switched to from its original 'W32.Temphid' identifier.

The thread where it was first brought to attention by a user called Sadpainy also has mixed views from developers, many of whom have branded it 'AI slop' or a 'fake' that relies on a mixture of already existing repositories, even as the about page on its GitHub repo states that it was reproduced by the researcher for educational purposes and is designed to only work on Windows XP and Windows 7.

For those looking to test it, a virtual machine might be their best bet, especially given Stuxnet's ability to physically damage hardware, but it is also a stark reminder of what a rogue AI agent could do if left unchecked without specific instructions or safeguards.

Quordle hints and answers for Thursday, September 17 (game #1697)

17 September 2026 at 00:00
Looking for a different day?

A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: Quordle hints and answers for Wednesday, September 16 (game #1696).

Quordle was one of the original Wordle alternatives and is still going strong now more than 1,500 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today β€” or scroll down further for the answers.

Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.

SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.

Quordle today (game #1697) β€” hint #1 β€” Vowels

How many different vowels are in Quordle today?

β€’ The number of different vowels in Quordle today is 2*.

* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).

Quordle today (game #1697) β€” hint #2 β€” repeated letters

Do any of today's Quordle answers contain repeated letters?

β€’ The number of Quordle answers containing a repeated letter today is 2.

Quordle today (game #1697) β€” hint #3 β€” uncommon letters

Do the letters Q, Z, X or J appear in Quordle today?

β€’ No. None of Q, Z, X or J appear among today's Quordle answers.

Quordle today (game #1697) β€” hint #4 β€” starting letters (1)

Do any of today's Quordle puzzles start with the same letter?

β€’ The number of today's Quordle answers starting with the same letter is 2.

If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:

Quordle today (game #1697) β€” hint #5 β€” starting letters (2)

What letters do today's Quordle answers start with?

β€’ C

β€’ C

β€’ N

β€’ F

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

Quordle today (game #1697) β€” the answers

Quordle answers for game 1697 on a yellow background

(Image credit: Merriam-Webster)

The answers to today's Quordle, game #1697, are…

  • CRIER
  • CHIRP
  • NEIGH
  • FREER

A very taxing game despite its heavy use of the letter R and lack of vowels.

NEIGH was the hardest to get to, but once I entered N-E-I onto the tiles I realized there was no other possibility.

Daily Sequence today (game #1697) β€” the answers

Quordle Daily Sequence answers for game 1697 on a yellow background

(Image credit: Merriam-Webster)

The answers to today's Quordle Daily Sequence, game #1697, are…

  • SOBER
  • STONY
  • IDYLL
  • QUARK

Quordle answers: The past 20

  • Quordle #1696, Wednesday, 16 September: SPEAR, PRICE, BLUNT, FISHY
  • Quordle #1695, Tuesday, 15 September: SHUSH, LITHE, DELTA, BUGLE
  • Quordle #1694, Monday, 14 September: ZEBRA, LEGAL, RATIO, TROLL
  • Quordle #1693, Sunday, 13 September: LUCID, SPRAY, MANGE, EMAIL
  • Quordle #1692, Saturday, 12 September: SUPER, BRUSH, RESET, SOWER
  • Quordle #1691, Friday, 11 September: PLUSH, PAINT, RIVAL, AFOUL
  • Quordle #1690, Thursday, 10 September: AGENT, EXILE, TITAN, PUREE
  • Quordle #1689, Wednesday, 9 September: HAPPY, GONER, SMACK, MOTIF
  • Quordle #1688, Tuesday, 8 September: FLUNG, DIARY, HALVE, BERTH
  • Quordle #1687, Monday, 7 September: VISIT, CLANK, FEVER, OCEAN
  • Quordle #1686, Sunday, 6 September: PILOT, HONOR, BOWEL, TAUNT
  • Quordle #1685, Saturday, 5 September: GNASH, GEEKY, WHELP, PUTTY
  • Quordle #1684, Friday, 4 September: QUICK, BEEFY, TRUCK, SNAIL
  • Quordle #1683, Thursday, 3 September: SIGMA, ESSAY, MERRY, LLAMA
  • Quordle #1682, Wednesday, 2 September: INCUR, FELLA, TITAN, FROZE
  • Quordle #1681, Tuesday, 1 September: NASAL, ROUTE, ANKLE, MIGHT
  • Quordle #1680, Monday, 31 August: ALIVE, LOUSE, ABOVE, MOSSY
  • Quordle #1679, Sunday, 30 August: USING, SORRY, FILET, PIPER
  • Quordle #1678, Saturday, 29 August: OVINE, ALLOY, VOICE, CARVE
  • Quordle #1677, Friday, 28 August: WAIST, EDICT, BONUS, DEUCE

NYT Strands hints and answers for Thursday, September 17 (game #928)

17 September 2026 at 00:00
Looking for a different day?

A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: NYT Strands hints and answers for Wednesday, September 16 (game #927).

Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.

Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.

SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.

NYT Strands today (game #928) - hint #1 - today's theme

What is the theme of today's NYT Strands?

β€’ Today's NYT Strands theme is… A little comic relief

NYT Strands today (game #928) - hint #2 - clue words

Play any of these words to unlock the in-game hints system.

  • MUST
  • TUNE
  • NECK
  • STICK
  • PUPPY
  • BLOCK

NYT Strands today (game #928) - hint #3 - spangram letters

How many letters are in today's spangram?

β€’ Spangram has 13 letters

NYT Strands today (game #928) - hint #4 - spangram position

What are two sides of the board that today's spangram touches?

β€’ First side: top, 1st column

β€’ Last side: bottom, 6th column

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Strands today (game #928) - the answers

NYT Strands answers for game 928 on a blue background

(Image credit: New York Times)

The answers to today's Strands, game #928, are…

  • PEANUTS
  • ZIPPY
  • MUTTS
  • PICKLES
  • ZITS
  • BLONDIE
  • SPANGRAM: THEFUNNYPAGES
  • My rating: Hard
  • My score: 3 hints

After missing out on getting an easy Spangram-first yesterday I was on a mission to spot it today and it ended up being far easier than I thought.

I was unsure exactly what the theme meant, but seeing the word 'funny' in the middle of the board and then the word 'the' in the top-left-hand corner helped me connect THEFUNNYPAGES.

This, though, was where my good fortune ended, as I needed three hints to find all of the comic strip names, being familiar with only Peanuts.

Comic strips were less of a big deal in the UK, where I grew up, although the cartoon strips on the back page along with the TV listings section were the only parts of the newspaper I read as a kid. Ours, though, were the adventures of a world-weary viking called HΓ€gar.

Yesterday's NYT Strands answers (Wednesday, September 16, game #927)

  • JAZZY
  • VIVID
  • BRIGHT
  • FLASHY
  • STRIKING
  • VIBRANT
  • SPANGRAM: EYECATCHING

What is NYT Strands?

Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.

I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.

NYT Connections hints and answers for Thursday, September 17 (game #1194)

17 September 2026 at 00:00
Looking for a different day?

A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: NYT Connections hints and answers for Wednesday, September 16 (game #1193).

Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.

What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.

SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.

NYT Connections today (game #1194) - today's words

NYT Connections hints for game 1194 on a purple background

(Image credit: New York Times)

Today's NYT Connections words are…

  • SPRING
  • SUBWAY STATION
  • PRESTIGE
  • TRIANGLE
  • TAP
  • GIVE
  • LANGUAGE
  • FOUNTAIN
  • WELL
  • BOUNCE
  • SEWER LINE
  • HANDLES
  • SHEEP
  • DETECTIVES
  • MINE SHAFT
  • FLEXIBILITY
  • WOLVERINE

NYT Connections today (game #1194) - hint #1 - group hints

What are some clues for today's NYT Connections groups?

  • YELLOW: Stretchy
  • GREEN: Found down below
  • BLUE: Films starring a well jacked man
  • PURPLE: Compound words with added romance

Need more clues?

We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…

NYT Connections today (game #1194) - hint #2 - group answers

What are the answers for today's NYT Connections groups?

  • YELLOW: ELASTICITY
  • GREEN: THINGS THAT ARE UNDERGROUND
  • BLUE: HUGH JACKMAN MOVIES, WITH "THE"
  • PURPLE: LOVE ____

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Connections today (game #1194) - the answers

NYT Connections answers for game 1194 on a purple background

(Image credit: New York Times)

The answers to today's Connections, game #1194, are…

  • YELLOW: ELASTICITY: BOUNCE, FLEXIBILITY, GIVE, SPRING
  • GREEN: THINGS THAT ARE UNDERGROUND: MINE SHAFT, SEWER LINE, SUBWAY STATION, WELL
  • BLUE: HUGH JACKMAN MOVIES, WITH "THE": FOUNTAIN, PRESTIGE, SHEEP DETECTIVES, WOLVERINE
  • PURPLE: LOVE ____: HANDLES, LANGUAGE, TAP, TRIANGLE
  • My rating: Hard
  • My score: 2 mistakes

My first mistake could have been a group of ways to access water β€” SPRING, TAP, WELL and FOUNTAIN β€” but drew a complete blank.

Thinking of a different meaning for SPRING helped me find the other words describing ELASTICITY, but I flopped again, adding TAP instead of WELL to the group that became THINGS THAT ARE UNDERGROUND.

Finally, I did not know that I was collecting HUGH JACKMAN MOVIES, WITH β€œTHE” but I knew that PRESTIGE, SHEEP DETECTIVES and WOLVERINE were all films and took a gamble that FOUNTAIN was too.

Yesterday's NYT Connections answers (Wednesday, September 16, 2026, game #1193)

  • YELLOW: ENDING IN METAL ELEMENTS: LATIN, LONG JOHN SILVER, MARIGOLD, STEAM IRON
  • GREEN: STARTING WITH U.S. COINS: DIMENSION, NICKELODEON, PENNYWISE, QUARTERBACK
  • BLUE: POETS' MIDDLE NAMES: BARRETT, CARLOS, ST. VINCENT, WADSWORTH
  • PURPLE: SAUSAGES PLUS A LETTER: BORAT, CLINK, FRANK-N-FURTER, WIDENER

What is NYT Connections?

NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.

On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.

It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.

It's playable for free via the NYT Games site on desktop or mobile.

Not sold the iPhone 18 Pro? There’s still time to grab the iPhone 17 Pro at a discount

16 September 2026 at 23:51

In case you were unaware, Apple unveiled the iPhone 18 Pro and iPhone 18 Pro Max last week, alongside its first-ever foldable, the iPhone Duo.

Naturally, the iPhone 18 Pro preorders quickly followed suit, with rebates of up to AU$1,595 when you trade in an old phone, and accompanying SIM plans from AU$39/m.

While it’s always nice to have the latest tech, a fresh product launch also means an older device is ripe for discounts, and that’s certainly the case for the iPhone 17 Pro and iPhone 17 Pro Max.

Apple may have discontinued both models from its online store, but retailers and telcos, including Amazon, Optus and Vodafone, still have stock β€” including the popular Cosmic Orange colour β€” meaning you still have time to score one at a discount. Whether you just want to save money, aren’t fussed with having the latest iPhone, or you simply prefer the colour options of the iPhone 17 Pro series, now’s a great time to take advantage of any offers.

Buying outright

If you want to buy outright, then Amazon and Optus are great options, although if you’d prefer to shop at the former, you’ll want to hurry as the retailer doesn’t have stock of all sizes and all colours.

The standout offer has to be a 9% saving on the iPhone 17 Pro Max (256GB) in Cosmic Orange, now AU$1,995. The same phone is also available in Silver for the same price.

If you’d prefer the smaller iPhone 17 Pro, Amazon no longer has stock of the base 256GB variant. Instead, the most affordable option is 512GB for AU$2,197 in Deep Blue, or AU$2,229 in Cosmic Orange.

Alternatively, you could get the 256GB iPhone 17 Pro from a retailer such as The Good Guys, and pair it with Optus’ Small plan, or any of our other highly recommended SIM-only plans.

With a telco

Optus arguably has some tempting offers of its own. Not only can you split the cost of either the iPhone 17 Pro or iPhone 17 Pro Max into monthly interest-free instalments over up to 36 months, but all colours and storage sizes are in stock.

And, for a limited time, you can pair either iPhone with Optus’ Small plan, which has currently been reduced to just AU$39/m while the included data has increased from 60GB to 100GB. These benefits only apply to the first 12 months, after which the plan reverts to its regular AU$60/m for 60GB data β€” at this point, I’d recommend you check out the best SIM-only mobile plans for a more affordable option.

If you’re able to, it’s cheapest to pay the device off over 12 months, as you can see in the table below.

Repayment

Device/month

Months 1-12

After month 12

Total during device term

12 months

AU$166.56

AU$205.56/m

Device paid off

AU$2,466.72

24 months

AU$83.28

AU$122.28/m

AU$142.28/m x 12

AU$3,186.72

36 months

AU$55.52

AU$94.52/m

AU$115.20/m x 24

AU$3,906.72

However, if you intend to remain on that Optus plan for three years anyway, all three options cost exactly the same over 36 months: AU$3,906.72. With the 12-month option, you'd simply pay $205.56/month for year one, then $60/month for years two and three.

Vodafone also has some attractive offers, with monthly device payments for the iPhone 17 Pro starting at AU$47.18/m. Once again, you’ll spend the least amount of money if you pay off over 12 months.

Repayment

Device/month

Months 1-12

After month 12

Total during device term

12 months

AU$141.58

AU$186.58

Device paid off

AU$2,238.72

24 months

AU$70.79

AU$115.79/m

AU$128.79/m x 12

AU$2,934.72

36 months

AU$47.18

AU$92.18

AU$105.18/m x 24

AU$3,630.72

This is just a snapshot of the iPhone 17 Pro offers available right now, but if you want to take advantage, you’ll need to be quick, because once stock has gone, it’s gone.

Panasonic is launching a new 4K Blu-ray player! Okay, it's very niche and is coming to Japan only so far β€” but it's the second new player this year, and I'm just happy we're getting new hardware

16 September 2026 at 23:31
  • Panasonic launches new DMR-4X1010 4K Blu-ray player in Japan
  • Also includes 4K tuners, 10TB of local storage for recordings, Blu-ray recording, and support for cloud storage
  • About $2,800 / Β£2,080 / AU$3,930

Blu-ray fans should be feeling blessed this month: with new players decidedly thin on the ground, September has brought us news of not one but two 4K Blu-ray players β€” though neither is really aimed at the average movie enthusiast.

The new Panasonic DMR-4X1010 is a flagship 4K player with a bunch of other neat tricks up its sleeve, and while it's likely to stay as a Japan-only release, we're still happy to see new players being made.

A 434,500 yen, which works out at about $2,800 / Β£2,080 / AU$3,930, it's a fair bit cheaper than this month's other new Blu-ray player, the Magnetar Ultima: that costs a cool $12,000 (about Β£8,895 / AU$16,687).

Panasonic DMR-4X1010 Blu-ray recorder rear view on white background

(Image credit: Panasonic)

Panasonic DMR-4X1010: key features

The Panasonic DMR-4X1010 not plays 4K Blu-rays, regular Blu-rays and DVDs, it also features 4K broadcast tuners and includes a giant 10TB hard drive for recording shows and movies. There's also the option of cloud recording of up to 10TB via Google Drive or Microsoft OneDrive, so you can access recordings on your phone or store Blu-ray disc images in the cloud.

It even records to BD-R/RE discs of up to 100GB, if you prefer. Recording from live broadcast isn't that popular worldwide, but evidently it's popular enough in Japan to make this the ultimate 'own your copies' machine.

The player uses an AVC encoder for high-definition recording, and Panasonic says the encoder can compress 24Mbps signals to around 1.6Mbps to maximize recording space… though, again, it does come with 10 terabytes.

The DMR-4X1010 also works with Panasonic's AI Viera system, which can automatically adjust the picture quality to fit the scene β€” so bright and vivid if you're watching sports, and richer contrast if you're watching a noir movie. AI can also adjust the audio to make it more immersive.

The new player launches through authorized dealers on October 22, 2026, and exclusively to the Japanese market.

There have been worries about the future of 4K Blu-ray, and whether the companies are still interested in producing them β€” the current models have been around for a long time, and Panasonic just increased the price of its options.

But the release of this model and the Magnetar show that companies aren't blind to the desire for new options β€” I just hope we might get something more affordable and mainstream than these at some point.

Chinese scientists achieve 10 billion writing cycles in major future memory endurance breakthrough that improves endurance by 100x

16 September 2026 at 23:10
  • Future memory could be more durable thanks to developments with wurtzite ferroelectrics materials
  • A new structural design has enabled a demonstration of 10 billion writing cycles, around 100 times the previous limit
  • The breakthrough was made by scientists from the Xidian University working with the City University of Hong Kong and Fudan University.

Next generation memory for future AI systems will need far faster and more durable performance, and scientific researchers in China seem to have made a breakthrough, demonstrating a new design which can complete some 10 billion writing cycles, 100 times more than the previous limit.

This development – by teams at the Xidian University working with the City University of Hong Kong and Fudan University – is one of the most significant breakthroughs in memory development, and relies on the discovery of a quirk in the behavior of Nitrogen atoms.

Dense, low-power memory chips now seem to be a realistic possibility for a future demanding ever-scaling AI processing.

Wurtzite ferroelectrics

Creating faster memory and storage with greater capacity while keeping the energy requirements low is the holy grail of computing.

Over the past few years, research has increasingly focused on wurtzite ferroelectrics (polar crystal materials) such as aluminium scandium nitride (AlScN), which has the advantage of being compatible with semiconductor manufacturing processes currently in use.

It also offers that low energy target, along with the superior switching speed required by fast storage. Until now, the main challenge had been reliability. Testing of repeated switching in previously developed AlScN chips had resulted in failure after around 100 million writing cycles, but the researchers have found a solution.

Nitrogen cornfields

So, why has this breakthrough been made now? The previous failed attempts led researchers into deeper investigation as to why the AlScN chips would top out at 100 million cycles, which is where they found the problem: missing nitrogen atoms.

Wang Ruiqing, is a doctoral researcher at Xidian University and one of the authors of the research paper on the study, recently published in journal Science.

β€œThink of ferroelectric material as a neatly planted cornfield,” Wang said, β€œwith nitrogen vacancies representing spots where seedlings are missing.” The defects were not the problem itself, however, but rather their behavior during switching. Rather than remain stationary, the nitrogen vacancies would move, and even group together. The consequence of this was the creation of β€œpathways” that allowed electricity to leak.

Upon discovering this, the team designed a structure to minimise the nitrogen vacancies, slowing the deterioration of the material.

β€œIn the past, researchers knew that the devices failed and could observe some of the symptoms, but no one had been able to explain at the atomic scale what was moving, how they were moving and how that movement ultimately caused failure.” Wang added.

If successful, AlScN-based RAM and storage could form the backbone of future server farms and provide the framework for greater LLM and artificial intelligence adoption.

Quote of the day by pioneer Douglas Engelbart: 'The digital revolution is even more significant than the invention of writing or printing' β€” an audacious claim about interactive computing

16 September 2026 at 23:00

It's hard to imagine how we'd interact with computers today without the work of engineer and inventor Douglas Engelbart, who pioneered many aspects of computer science and also invented the computer mouse. The breadth and depth of his work led him to believe that humanity's digital era could be the most significant in its history.

The digital revolution

Engelbart, then a researcher at the Stanford Research Institute where he led the development of interactive computing, was delivering a demonstration now considered by many as legendary.

Quote of the day

This article is part of TechRadar Pro's QOTD project to provide an insight into the minds of the brightest and most recognized figures in the technology industry today and in years gone by. Read the full series here.

This spoken presentation, known as 'The Mother of All Demos', involved a 90-minute showcase in which his team described their progress to a captivated audience.

Engelbart wasn't standing at a podium, but at a computer that was based 30 miles away in his research lab. The event cycled between spoken passages, live demos, and different members of the team using teleconferencing to speak about different technologies.

A new era

During this talk, he delivered his opinion that their work, which would lay the foundation for advancements in the years to come, was a more important contribution than both writing – and even printing.

This was an incredibly bold prediction, because he was comparing the digital revolution to core aspects of the human condition. Writing and printing fundamentally opened pathways for sustainable knowledge transfer, allowing humanity to pass on and build on progress over the course of millennia.

If anybody was poised to know the significance of the computing era, it was Eglebart. His work was at the heart of many of the technologies that we take for granted today, including the humble computer mouse. In 1964, he built a small, carved wooden block featuring a single button on top and two metal wheels beneath to track movement. He went on to demonstrate this for the first time at his 1968 demo.

Forget AI ending humanity; what people are really worried about is AI taking their jobs β€” even if that's not exactly what's happening

The narrative that AI might end humanity in a decade has monopolized public discourse, so much so that we may be ignoring more prosaic, immediate AI concerns like jobs.

I'm neither an AI doomer nor a booster. I believe generative AI has tremendous potential, especially for helping us solve our most difficult problems, like cancer and maybe resources and climate change. I'm also a realist and know that AI development and growth are clearly outstripping our ability to properly manage it.

We should never have a situation where we do not know how or why an AI did something. The Hugging Face incident should be a call to action. In lieu of regulation (which the White House will block), self-regulation with third-party oversight is in order.

The reality, though, is that AI development is unlikely to slow down or stop. The consequences will keep coming, and people have feelings.

Job worries are so real

Earlier this year, a Pew Research study found that more than half of people under 30 are more concerned than excited about AI. The number hasn't jumped wildly in recent years, but contrast that with the rapidly shrinking number of people who are "More excited than concerned" about AI (down from 11% in 2024 to 9% in 2026). The middle group of those who balance concern with excitement also shrank a bit to 37% of those surveyed. That same survey also found that 71 percent of Americans believe AI will lead to fewer jobs over the next 20 years (if doomers are right, this may be less of a worry).

Those sentiments are now echoed by a new Gallup Work and Education survey, which found a sharp rise in the number of college graduates who fear tech job displacement (jumping from 25% to 29% in one year).

Gallup already found rising fears of AI job displacement going back to 2023 when the "concern among college graduates rose sharply, from 8% in 2021 to 20% in 2023, as generative AI tools such as ChatGPT emerged."

College graduates' concerns spiked again in the last year, with 29% worried tech will make their jobs obsolete.

More concerning is that the fears are really rising among those set to enter the workforce. Gallup notes that while people like me (over 50) are relatively steady in these concerns, anxiety among workers ages 18-to-44 has risen sharply (more than a third of them have these fears).

Whats really happening with jobs and AI?

The Gallup report notes, though, that the fears still appear to be outpacing real-world events. People are not necessarily losing their jobs to AI, at least not yet. But a recent New York Times story noted that there have been other, more subtle changes.

In roles where AI is helping automate some tasks, workers are losing the leverage to push for raises. Looked at another way, whether or not you tell them, your boss knows that you or others in your department are or can use AI and is acting accordingly. You are not yet replaceable, but are also no longer irreplaceable thanks to AI. And while people aren't necessarily losing their jobs, hiring for some knowledge-worker roles may be slowing.

Basically, the world people are worrying about, one where AI outright takes your job, is maybe somewhat hyperbolic. AI is already a coworker in many places, and it does its job, if not for free, then at a far reduced rate and, often, in less time β€” if you don't count the double-checking people should be doing when looking at AI work.

AI may be changing the entire complexion of work, which means these young people are right to be concerned, because it's hard to describe the workplaces they'll be entering and how their workdays alongside Gemini, ChatGPT, and Claude might unfold.

Sure, the question of whether or not AI will end up ending us by 2036 is a valid one, but there are the real-time changes happening in our everyday lives that could have the most immediate impact. I wonder if and how we're dealing with those and if anyone is thinking about how to preprare and and reassure the next generation of workers.

Playground Games says Fable will have a 60fps performance mode on Xbox Series X, but won't confirm PS5 or PC settings yet β€” 'We want the game to look great wherever you're playing it'

16 September 2026 at 22:00
  • Fable will have a 60fps performance mode on Xbox Series X
  • Playground Games associate game director Craig Littler says it didn't want to compare the PC and Xbox versions
  • However, he adds that "It will look great wherever you go"

Playground Games is being a bit cagey about Fable's graphics settings across PC and console, but has confirmed the Xbox Series X version will have a 60fps performance mode.

Fable has been in development for a very long time, but fans can finally expect the fantasy role-playing game (RPG) to launch on February 23, 2027, for PlayStation 5, Xbox Series X, Series S, and PC.

While there have been plenty of trailers and, most recently, new gameplay footage showcasing the game, Playground has yet to share the PC specs and how Fable will run on console.

However, during a Q&A session at Gamescom attended by TechRadar Gaming, associate game directors Will Kennedy and Craig Littler did reveal that the game will look "great" on all platforms.

"What we will say is that our approach to all platforms is really the same, in that we want the game to look great wherever you're playing it, and for it to be appropriate for the platform later on," Littler replied when asked to elaborate about the console edition graphics settings.

Without giving away too much, the developer then confirmed that the Xbox Series X version will offer a 60fps performance mode, but said, "I don't really want to get into the like in terms of what PC versus Xbox will be like."

"It will look great wherever you go," he added.

In the same interview, Playground also confirmed that Fable will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.

Diablo 5 senior game director says the game will tell 'three stories,' including the past, the present desolation of Diablo's takeover, and the future 'terror forming' of Sanctuary

16 September 2026 at 22:00
  • Diablo 5 will tell stories of the past, present, and future, the latter of which Blizzard calls "terror forming"
  • Players can visit biomes that are taken over by Diablo's Dread Commanders
  • Narrative director Jennifer Hepler says these biomes can change depending on who's in charge, and "it's a whole new experience" every time you revisit them

Blizzard has confirmed that Diablo 5 will tell stories involving the past, present, and future of Diablo's takeover of Sanctuary, which will visually affect explorable biomes.

The next installment in the isometric dungeon crawler series has been announced and will find players back in the mortal realm of Sanctuary. However, humanity has fallen into an apocalypse and the land has been conquered and reshaped by Diablo and his army.

Speaking to TechRadar Gaming at BlizzCon after the game's reveal, senior game director Joe Shely shared how different Sanctuary will look to players and said they will travel across the Western continent, seeing all different biomes that have been overrun.

Shely said Diablo 5 has "three stories that we're telling" within this changed world: the stories of the past, the time when Diablo took over and when he and his Dread Commanders emerged into Sanctuary, and the "desolation" of the present.

"There are no people around," he said. "There are very few survivors. Occasionally, you may find a human to add to your caravan, and they can bring something to support you."

There's also the future, which is being actively turned into an outpost of hell by Dread Commanders, something that the team has dubbed "terror forming."

"We call it terror forming because these Dread Commanders will actually transform the environment, transform the biome into a version of hell that relates to personal powers and powers at station," Shely explained.

Players will be able to revisit these occupied areas, and if a different Dread Commander is stationed there, "it's going to look totally different."

"The procedural world gives us a lot of levers to pull for that," added narrative director Jennifer Hepler. "You can go to a place, and it is under the control of the Dread Commander of Undeath, and it's going to be full of zombies and things like that. And then later in the game, you could return there, and it's either been reclaimed by humanity or taken over by a different Dread Commander, and the environment will be totally different as a result of that.

"So each time you go somewhere, it's a whole new experience and just constant new discoveries."

Diablo 5 is in development and is slated to launch in Spring 2029.

'There's one never-ending challenge working for IKEA: cable management' β€” how Xbox collaborated with the Swedish designers to help solve the biggest problems for gamers while also making beautiful furniture

When I first saw the IKEA x Xbox collaboration at this year's Gamescom, I was struck by two conflicting ideas.

With its multi-functional side table, TV stand, and decorative controller box, this is some smartly made furniture with some genuinely helpful uses. Then, with a thumbstick stool and a D-pad cushion, it's also one of the silliest things I've seen.

Taken as a whole, you can see it's a mix of the playful and the practical. After I spoke to designers at both IKEA and Xbox at the show, it turns out that was the point all along.

"That was present throughout the journey because it's important," explained Philip DilΓ©, product developer for IKEA of Sweden. "Playing games is playful; it is fun. Solving people's needs connected to that can be very functional and practical. We tried to balance that, for sure.

"We wanted to make things that are relevant for people who play games. Something that reflects you, or that you feel allows you to express yourself...but the object itself is a beautiful piece of home furnishing."

It's a philosophy echoed by Carl Ledbetter, partner head of design at Xbox: "Just like when we design a console, it can be as quiet as people want it. They can put it back and let it recede into their environment. Or they can pull it forward and have it be very expressive. And I think some of those same qualities are in these products in the YXSTABY collection."

The IKEA x Xbox collection in situe at Gamescom

(Image credit: Future / IKEA / Xbox)

Ledbetter used the controller display box and the TV stand as examples of this. With the former, it's ideal for enthusiast gamers who like to collect controllers and show off their favorite designs in a dedicated gaming space. Meanwhile, with the latter, it serves a "dual life" β€” whether it's sitting in the corner while you're watching shows and movies, or wheeled front and centre for an intense gaming session.

"That was a big part of our philosophy: how do we make products that can adapt to how people want to use them? Either be as expressive as possible, or just be part of your world," summarised Ledbetter.

You can see that approach clearly in all of the more practical products from the collection.

Take the side table. Closed up and next to your sofa, it could be mistaken for another piece of clean and minimalist furniture you'd find in IKEA. Open up the sliding doors on the front, though, and inside there's space specifically designed to store controllers, headsets, and battery packs β€” plus the all-important cable management and power connectivity options you need to keep your tech charged between sessions.

Two chairs from the IKEA x Xbox collection with d-pad cushions on top

(Image credit: Future / IKEA / Xbox)

"This came up time and time again: cable management, charging stuff β€” where do you put it when you're done? People don't want it all over the place," said Ledbetter.

And DilΓ© agreed: "We looked at it from the perspective of: what does gaming throughout the home look like? Because, of course, people play at their desks, in the living room, on the couch. In so many different ways. For us, it was important to cater for a lot of these different needs.

"And there's one never-ending challenge working for IKEA: cable management. It always comes up over and over again. I think it's a very real frustration for people.

"Take the TV stand, for example. Yeah, you need to have the console there; you need to have somewhere to charge the controllers, somewhere to put a headset. That was one of the benefits of working together with someone like Xbox that knows gaming, and the hardware, and the players. That made the brief really, really clear."

Showing the cable management of the TV stand from the IKEA x Xbox collection

(Image credit: Future / IKEA / Xbox)

And even though designing for gamers was a big part of their brief, both teams were also well aware that they wanted products that a non-gamer would be happy to live in their home. This meant offering something that wasn't bedazzled with RGB lighting and garish colors.

"You need to cater for gamers, but also for non-gamers or people who are living with gamers, or people who want to have the functionality but still want to have a nice home," said DilΓ©.

"[We wanted to create] things that maybe your spouse or the people you live with also want to put in your home. These aren't just things that you accept because of your hobby. That was an important balance for us.

"There are so many people who play games, so it’s incredibly diverse. We really wanted to showcase that you can have that [gaming] experience and still have beautiful products that blend into your home to create a nice environment that you want to live in."

The design team and creative brains behind the YXSTABY collection at IKEA and Xbox

(Image credit: IKEA)

That led Ledbetter to reminisce about the first meeting between both parties, where they both discovered they shared very similar design philosophies and were keen to get both of their respective design teams together to bounce around ideas.

The result is this YXSTABY collection β€” nine products encompassing everything from stools, seats and cushions, to TV stands, storage and display cases β€” set to launch in October later this year. A weird and wonderful mix of items that speak to both the fun side of gaming and the practical needs in the home.

Ledbetter summed up his hopes for the collection as follows: "Think about it: we create these controllers, and we sell millions of controllers, but we're not in charge of the controller’s home. We make the controller, and then where does it go? We don’t know. So, now, there's this opportunity between IKEA and Xbox to build that home. It felt like a completion of that journey."

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